# LuckyBlastActivity_View_LuckyBlastActivityItemSpreadTriggerEffect_1776.luac
; fn @LuckyBlastActivityItemSpreadTriggerEffect.lua  line 0-0 np=0 va=1 ms=2 code=9 consts=3 upvals=1 protos=1
;   K[0]='LuckyBlastActivityItemSpreadTriggerEffect'
;   K[1]='__index'
;   K[2]='PlayHitEffect'
;   upvals: _ENV
0000  NEWTABLE  R0 = {} (0 items)
0001  SETTABUP  _ENV[K0('LuckyBlastActivityItemSpreadTriggerEffect')] = R0
0002  GETTABUP  R0 = _ENV[K0('LuckyBlastActivityItemSpreadTriggerEffect')]
0003  GETTABUP  R1 = _ENV[K0('LuckyBlastActivityItemSpreadTriggerEffect')]
0004  SETTABLE  R0[K1('__index')] = R1
0005  GETTABUP  R0 = _ENV[K0('LuckyBlastActivityItemSpreadTriggerEffect')]
0006  CLOSURE   R1 = closure proto0
0007  SETTABLE  R0[K2('PlayHitEffect')] = R1
0008  RETURN    return R0..R-1
; ---------- proto0 [PlayHitEffect] ----------
  ; fn ?  line 7-9 np=1 va=0 ms=4 code=6 consts=3 upvals=1 protos=0
  ;   K[0]='UIUtil'
  ;   K[1]='SetActive'
  ;   K[2]='m_hitEffectGo'
  ;   upvals: _ENV
  ;   locals: self(0-6)
  0000  GETTABUP  R1 = _ENV[K0('UIUtil')]
  0001  GETTABLE  R1 = R1[K1('SetActive')]
  0002  GETTABLE  R2 = R0[K2('m_hitEffectGo')]
  0003  LOADBOOL  R3 = true
  0004  CALL      R1 = call(R1, 0 args, 2 rets)
  0005  RETURN    return R0..R-1
