# UI_SubView_DescTip_370.luac
; fn @DescTip.lua  line 0-0 np=0 va=1 ms=3 code=12 consts=5 upvals=1 protos=1
;   K[0]='DescTip'
;   K[1]='setmetatable'
;   K[2]='CommonTip'
;   K[3]='__index'
;   K[4]='Show'
;   upvals: _ENV
0000  GETTABUP  R0 = _ENV[K1('setmetatable')]
0001  NEWTABLE  R1 = {} (0 items)
0002  GETTABUP  R2 = _ENV[K2('CommonTip')]
0003  CALL      R0 = call(R0, 1 args, 2 rets)
0004  SETTABUP  _ENV[K0('DescTip')] = R0
0005  GETTABUP  R0 = _ENV[K0('DescTip')]
0006  GETTABUP  R1 = _ENV[K0('DescTip')]
0007  SETTABLE  R0[K3('__index')] = R1
0008  GETTABUP  R0 = _ENV[K0('DescTip')]
0009  CLOSURE   R1 = closure proto0
0010  SETTABLE  R0[K4('Show')] = R1
0011  RETURN    return R0..R-1
; ---------- proto0 [Show] ----------
  ; fn ?  line 5-11 np=4 va=1 ms=9 code=22 consts=9 upvals=1 protos=0
  ;   K[0]='m_descText'
  ;   K[1]='text'
  ;   K[2]='gameObject'
  ;   K[3]='SetActive'
  ;   K[4]='LayoutRebuilder'
  ;   K[5]='ForceRebuildLayoutImmediate'
  ;   K[6]='m_bgRect'
  ;   K[7]='CommonTip'
  ;   K[8]='Show'
  ;   upvals: _ENV
  ;   locals: self(0-22), desc(0-22), pos(0-22), halfY(0-22)
  0000  GETTABLE  R4 = R0[K0('m_descText')]
  0001  SETTABLE  R4[K1('text')] = R1
  0002  GETTABLE  R4 = R0[K2('gameObject')]
  0003  SELF      R5 = R4[K3('SetActive')] (self)
  0004  LOADBOOL  R6 = true
  0005  CALL      R4 = call(R4, 0 args, 2 rets)
  0006  GETTABUP  R4 = _ENV[K4('LayoutRebuilder')]
  0007  GETTABLE  R4 = R4[K5('ForceRebuildLayoutImmediate')]
  0008  GETTABLE  R5 = R0[K6('m_bgRect')]
  0009  CALL      R4 = call(R4, 0 args, 1 rets)
  0010  GETTABLE  R4 = R0[K2('gameObject')]
  0011  SELF      R5 = R4[K3('SetActive')] (self)
  0012  LOADBOOL  R6 = false
  0013  CALL      R4 = call(R4, 0 args, 2 rets)
  0014  GETTABUP  R4 = _ENV[K7('CommonTip')]
  0015  GETTABLE  R4 = R4[K8('Show')]
  0016  MOVE      R5 = R0
  0017  MOVE      R6 = R0
  0018  MOVE      R7 = R0
  0019  VARARG    R8 = vararg(0)
  0020  CALL      R4 = call(R4, 0 args, -1 rets)
  0021  RETURN    return R0..R-1
