# UI_Window_Promotion_MoreGameWindow_670.luac
; fn @MoreGameWindow.lua  line 0-0 np=0 va=1 ms=3 code=13 consts=7 upvals=1 protos=1
;   K[0]='MoreGameWindow'
;   K[1]='setmetatable'
;   K[2]='canClickWindowMask'
;   K[3]=true
;   K[4]='BaseWindow'
;   K[5]='__index'
;   K[6]='Init'
;   upvals: _ENV
0000  GETTABUP  R0 = _ENV[K1('setmetatable')]
0001  NEWTABLE  R1 = {} (0 items)
0002  SETTABLE  R1[K2('canClickWindowMask')] = K3(true)
0003  GETTABUP  R2 = _ENV[K4('BaseWindow')]
0004  CALL      R0 = call(R0, 1 args, 2 rets)
0005  SETTABUP  _ENV[K0('MoreGameWindow')] = R0
0006  GETTABUP  R0 = _ENV[K0('MoreGameWindow')]
0007  GETTABUP  R1 = _ENV[K0('MoreGameWindow')]
0008  SETTABLE  R0[K5('__index')] = R1
0009  GETTABUP  R0 = _ENV[K0('MoreGameWindow')]
0010  CLOSURE   R1 = closure proto0
0011  SETTABLE  R0[K6('Init')] = R1
0012  RETURN    return R0..R-1
; ---------- proto0 [Init] ----------
  ; fn ?  line 7-18 np=1 va=0 ms=13 code=46 consts=26 upvals=1 protos=1
  ;   K[0]='GM'
  ;   K[1]='MoreGameModel'
  ;   K[2]='GetGames'
  ;   K[3]='ipairs'
  ;   K[4]='ResourceLoader'
  ;   K[5]='LoadPrefab'
  ;   K[6]='DataResource'
  ;   K[7]='UIPrefabConfig'
  ;   K[8]='GetConfig'
  ;   K[9]='UIPrefabConfigName'
  ;   K[10]='MoreGameCell'
  ;   K[11]='m_scrollRect'
  ;   K[12]='content'
  ;   K[13]='Vector3'
  ;   K[14]='zero'
  ;   K[15]='SetMGWinOpended'
  ;   K[16]='EventDispatcher'
  ;   K[17]='DispatchEvent'
  ;   K[18]='EEventType'
  ;   K[19]='RefreshSettingStrongTip'
  ;   K[20]='LogWindowAction'
  ;   K[21]='EBIType'
  ;   K[22]='UIActionType'
  ;   K[23]='Open'
  ;   K[24]='EBIReferType'
  ;   K[25]='UserClick'
  ;   upvals: _ENV
  ;   locals: self(0-46), arrGames(4-46), (for generator)(7-27), (for state)(7-27), (for control)(7-27), index(8-25), game(8-25)
  0000  GETTABUP  R1 = _ENV[K0('GM')]
  0001  GETTABLE  R1 = R1[K1('MoreGameModel')]
  0002  SELF      R2 = R1[K2('GetGames')] (self)
  0003  CALL      R1 = call(R1, 1 args, 1 rets)
  0004  GETTABUP  R2 = _ENV[K3('ipairs')]
  0005  MOVE      R3 = R0
  0006  CALL      R2 = call(R2, 3 args, 1 rets)
  0007  JMP       (jump)   -> 25
  0008  GETTABUP  R7 = _ENV[K0('GM')]
  0009  GETTABLE  R7 = R7[K4('ResourceLoader')]
  0010  SELF      R8 = R7[K5('LoadPrefab')] (self)
  0011  GETTABUP  R9 = _ENV[K0('GM')]
  0012  GETTABLE  R9 = R9[K6('DataResource')]
  0013  GETTABLE  R9 = R9[K7('UIPrefabConfig')]
  0014  SELF      R10 = R9[K8('GetConfig')] (self)
  0015  GETTABUP  R11 = _ENV[K9('UIPrefabConfigName')]
  0016  GETTABLE  R11 = R11[K10('MoreGameCell')]
  0017  CALL      R9 = call(R9, 1 args, 2 rets)
  0018  GETTABLE  R10 = R0[K11('m_scrollRect')]
  0019  GETTABLE  R10 = R10[K12('content')]
  0020  GETTABUP  R11 = _ENV[K13('Vector3')]
  0021  GETTABLE  R11 = R11[K14('zero')]
  0022  CLOSURE   R12 = closure proto0
  0023  CALL      R7 = call(R7, 0 args, 5 rets)
  0024  JMP       (jump)   -> 25
  0025  TFORCALL  tforcall R2
  0026  TFORLOOP  tforloop R4(sBx=-19)   -> 8
  0027  GETTABUP  R2 = _ENV[K0('GM')]
  0028  GETTABLE  R2 = R2[K1('MoreGameModel')]
  0029  SELF      R3 = R2[K15('SetMGWinOpended')] (self)
  0030  CALL      R2 = call(R2, 0 args, 1 rets)
  0031  GETTABUP  R2 = _ENV[K16('EventDispatcher')]
  0032  GETTABLE  R2 = R2[K17('DispatchEvent')]
  0033  GETTABUP  R3 = _ENV[K18('EEventType')]
  0034  GETTABLE  R3 = R3[K19('RefreshSettingStrongTip')]
  0035  CALL      R2 = call(R2, 0 args, 1 rets)
  0036  SELF      R3 = R0[K20('LogWindowAction')] (self)
  0037  GETTABUP  R4 = _ENV[K21('EBIType')]
  0038  GETTABLE  R4 = R4[K22('UIActionType')]
  0039  GETTABLE  R4 = R4[K23('Open')]
  0040  NEWTABLE  R5 = {} (1 items)
  0041  GETTABUP  R6 = _ENV[K24('EBIReferType')]
  0042  GETTABLE  R6 = R6[K25('UserClick')]
  0043  SETLIST   setlist R5[B=1,C=1]
  0044  CALL      R2 = call(R2, 0 args, 3 rets)
  0045  RETURN    return R0..R-1
  ; ---------- proto0 [] ----------
    ; fn ?  line 10-13 np=1 va=0 ms=5 code=6 consts=2 upvals=1 protos=0
    ;   K[0]='GetLuaTable'
    ;   K[1]='Init'
    ;   upvals: game
    ;   locals: go(0-6), tbCell(2-6)
    0000  SELF      R2 = R0[K0('GetLuaTable')] (self)
    0001  CALL      R1 = call(R1, 1 args, 1 rets)
    0002  SELF      R3 = R1[K1('Init')] (self)
    0003  GETUPVAL  R4 = game
    0004  CALL      R2 = call(R2, 0 args, 2 rets)
    0005  RETURN    return R0..R-1
