# UI_SubView_WindowRoleBubble_347.luac
; fn @WindowRoleBubble.lua  line 0-0 np=0 va=1 ms=2 code=9 consts=3 upvals=1 protos=1
;   K[0]='WindowRoleBubble'
;   K[1]='__index'
;   K[2]='UpdateText'
;   upvals: _ENV
0000  NEWTABLE  R0 = {} (0 items)
0001  SETTABUP  _ENV[K0('WindowRoleBubble')] = R0
0002  GETTABUP  R0 = _ENV[K0('WindowRoleBubble')]
0003  GETTABUP  R1 = _ENV[K0('WindowRoleBubble')]
0004  SETTABLE  R0[K1('__index')] = R1
0005  GETTABUP  R0 = _ENV[K0('WindowRoleBubble')]
0006  CLOSURE   R1 = closure proto0
0007  SETTABLE  R0[K2('UpdateText')] = R1
0008  RETURN    return R0..R-1
; ---------- proto0 [UpdateText] ----------
  ; fn ?  line 4-11 np=3 va=0 ms=7 code=15 consts=7 upvals=1 protos=1
  ;   K[0]=nil
  ;   K[1]='m_tipText'
  ;   K[2]='text'
  ;   K[3]='GM'
  ;   K[4]='GameTextModel'
  ;   K[5]='GetText'
  ;   K[6]='SafeCall'
  ;   upvals: _ENV
  ;   locals: self(0-15), textKey(0-15), ignoreAnim(0-15)
  0000  EQ        if R1 eq K0(nil)   -> -130302
  0001  JMP       (jump)   -> 9
  0002  GETTABLE  R3 = R0[K1('m_tipText')]
  0003  GETTABUP  R4 = _ENV[K3('GM')]
  0004  GETTABLE  R4 = R4[K4('GameTextModel')]
  0005  SELF      R5 = R4[K5('GetText')] (self)
  0006  MOVE      R6 = R0
  0007  CALL      R4 = call(R4, 1 args, 2 rets)
  0008  SETTABLE  R3[K2('text')] = R4
  0009  TEST      if not R2 then   -> -131060
  0010  JMP       (jump)   -> 14
  0011  GETTABUP  R3 = _ENV[K6('SafeCall')]
  0012  CLOSURE   R4 = closure proto0
  0013  CALL      R3 = call(R3, 0 args, 1 rets)
  0014  RETURN    return R0..R-1
  ; ---------- proto0 [] ----------
    ; fn ?  line 9-9 np=0 va=0 ms=5 code=7 consts=5 upvals=1 protos=0
    ;   K[0]='m_animator'
    ;   K[1]='Play'
    ;   K[2]='Ani_WindowRoleBubble'
    ;   K[3]=-1
    ;   K[4]=0
    ;   upvals: self
    0000  GETTABUP  R0 = self[K0('m_animator')]
    0001  SELF      R1 = R0[K1('Play')] (self)
    0002  LOADK     R2 = K2 'Ani_WindowRoleBubble'
    0003  LOADK     R3 = K3 -1
    0004  LOADK     R4 = K4 0
    0005  CALL      R0 = call(R0, 0 args, 4 rets)
    0006  RETURN    return R0..R-1
