# BakeOut_View_BakeOutUIAnimation_855.luac
; fn @BakeOutUIAnimation.lua  line 0-0 np=0 va=1 ms=3 code=18 consts=7 upvals=1 protos=3
;   K[0]='BakeOutUIAnimation'
;   K[1]='setmetatable'
;   K[2]='BaseOrderAnimation'
;   K[3]='__index'
;   K[4]='Init'
;   K[5]='PlayEnterAnimation'
;   K[6]='_SetAnimation'
;   upvals: _ENV
0000  GETTABUP  R0 = _ENV[K1('setmetatable')]
0001  NEWTABLE  R1 = {} (0 items)
0002  GETTABUP  R2 = _ENV[K2('BaseOrderAnimation')]
0003  CALL      R0 = call(R0, 1 args, 2 rets)
0004  SETTABUP  _ENV[K0('BakeOutUIAnimation')] = R0
0005  GETTABUP  R0 = _ENV[K0('BakeOutUIAnimation')]
0006  GETTABUP  R1 = _ENV[K0('BakeOutUIAnimation')]
0007  SETTABLE  R0[K3('__index')] = R1
0008  GETTABUP  R0 = _ENV[K0('BakeOutUIAnimation')]
0009  CLOSURE   R1 = closure proto0
0010  SETTABLE  R0[K4('Init')] = R1
0011  GETTABUP  R0 = _ENV[K0('BakeOutUIAnimation')]
0012  CLOSURE   R1 = closure proto1
0013  SETTABLE  R0[K5('PlayEnterAnimation')] = R1
0014  GETTABUP  R0 = _ENV[K0('BakeOutUIAnimation')]
0015  CLOSURE   R1 = closure proto2
0016  SETTABLE  R0[K6('_SetAnimation')] = R1
0017  RETURN    return R0..R-1
; ---------- proto0 [Init] ----------
  ; fn ?  line 5-7 np=1 va=0 ms=4 code=7 consts=4 upvals=1 protos=0
  ;   K[0]='BaseOrderAnimation'
  ;   K[1]='Init'
  ;   K[2]='gameObject'
  ;   K[3]='name'
  ;   upvals: _ENV
  ;   locals: self(0-7)
  0000  GETTABUP  R1 = _ENV[K0('BaseOrderAnimation')]
  0001  GETTABLE  R1 = R1[K1('Init')]
  0002  MOVE      R2 = R0
  0003  GETTABLE  R3 = R0[K2('gameObject')]
  0004  GETTABLE  R3 = R3[K3('name')]
  0005  CALL      R1 = call(R1, 0 args, 2 rets)
  0006  RETURN    return R0..R-1
; ---------- proto1 [PlayEnterAnimation] ----------
  ; fn ?  line 9-14 np=1 va=0 ms=5 code=15 consts=7 upvals=0 protos=0
  ;   K[0]='SetTransparent'
  ;   K[1]='_SetAnimation'
  ;   K[2]='appear'
  ;   K[3]='_AddRepeatAnimation'
  ;   K[4]='m_animation'
  ;   K[5]='Update'
  ;   K[6]=0
  ;   locals: self(0-15)
  0000  SELF      R2 = R0[K0('SetTransparent')] (self)
  0001  LOADBOOL  R3 = false
  0002  CALL      R1 = call(R1, 0 args, 2 rets)
  0003  SELF      R2 = R0[K1('_SetAnimation')] (self)
  0004  LOADK     R3 = K2 'appear'
  0005  LOADBOOL  R4 = false
  0006  CALL      R1 = call(R1, 0 args, 3 rets)
  0007  SELF      R2 = R0[K3('_AddRepeatAnimation')] (self)
  0008  LOADK     R3 = K2 'appear'
  0009  CALL      R1 = call(R1, 0 args, 2 rets)
  0010  GETTABLE  R1 = R0[K4('m_animation')]
  0011  SELF      R2 = R1[K5('Update')] (self)
  0012  LOADK     R3 = K6 0
  0013  CALL      R1 = call(R1, 0 args, 2 rets)
  0014  RETURN    return R0..R-1
; ---------- proto2 [_SetAnimation] ----------
  ; fn ?  line 16-19 np=3 va=0 ms=9 code=12 consts=5 upvals=0 protos=0
  ;   K[0]='_GetAnimationName'
  ;   K[1]='m_animation'
  ;   K[2]='AnimationState'
  ;   K[3]='SetAnimation'
  ;   K[4]=0
  ;   locals: self(0-12), shortName(0-12), isRepeat(0-12), animationName(4-12)
  0000  SELF      R4 = R0[K0('_GetAnimationName')] (self)
  0001  MOVE      R5 = R0
  0002  MOVE      R6 = R0
  0003  CALL      R3 = call(R3, 1 args, 3 rets)
  0004  GETTABLE  R4 = R0[K1('m_animation')]
  0005  GETTABLE  R4 = R4[K2('AnimationState')]
  0006  SELF      R5 = R4[K3('SetAnimation')] (self)
  0007  LOADK     R6 = K4 0
  0008  MOVE      R7 = R0
  0009  MOVE      R8 = R0
  0010  CALL      R4 = call(R4, 0 args, 4 rets)
  0011  RETURN    return R0..R-1
