# UI_Window_Bundle_EnergyBundleWindow_527.luac
; fn @EnergyBundleWindow.lua  line 0-0 np=0 va=1 ms=3 code=12 consts=5 upvals=1 protos=1
;   K[0]='EnergyBundleWindow'
;   K[1]='setmetatable'
;   K[2]='BundleNormalWindow'
;   K[3]='__index'
;   K[4]='Init'
;   upvals: _ENV
0000  GETTABUP  R0 = _ENV[K1('setmetatable')]
0001  NEWTABLE  R1 = {} (0 items)
0002  GETTABUP  R2 = _ENV[K2('BundleNormalWindow')]
0003  CALL      R0 = call(R0, 1 args, 2 rets)
0004  SETTABUP  _ENV[K0('EnergyBundleWindow')] = R0
0005  GETTABUP  R0 = _ENV[K0('EnergyBundleWindow')]
0006  GETTABUP  R1 = _ENV[K0('EnergyBundleWindow')]
0007  SETTABLE  R0[K3('__index')] = R1
0008  GETTABUP  R0 = _ENV[K0('EnergyBundleWindow')]
0009  CLOSURE   R1 = closure proto0
0010  SETTABLE  R0[K4('Init')] = R1
0011  RETURN    return R0..R-1
; ---------- proto0 [Init] ----------
  ; fn ?  line 5-18 np=5 va=0 ms=11 code=37 consts=11 upvals=1 protos=1
  ;   K[0]='BundleNormalWindow'
  ;   K[1]='Init'
  ;   K[2]='m_spineAnim'
  ;   K[3]='Initialize'
  ;   K[4]='m_lightSpineAnim'
  ;   K[5]='AnimationState'
  ;   K[6]='SetAnimation'
  ;   K[7]=0
  ;   K[8]='init'
  ;   K[9]='DelayExecuteFuncInView'
  ;   K[10]=0.15
  ;   upvals: _ENV
  ;   locals: self(0-37), bundleType(0-37), dataGroup(0-37), bUserClick(0-37), eTriggerType(0-37)
  0000  GETTABUP  R5 = _ENV[K0('BundleNormalWindow')]
  0001  GETTABLE  R5 = R5[K1('Init')]
  0002  MOVE      R6 = R0
  0003  MOVE      R7 = R0
  0004  MOVE      R8 = R0
  0005  MOVE      R9 = R0
  0006  MOVE      R10 = R0
  0007  CALL      R5 = call(R5, 0 args, 5 rets)
  0008  GETTABLE  R5 = R0[K2('m_spineAnim')]
  0009  SELF      R6 = R5[K3('Initialize')] (self)
  0010  LOADBOOL  R7 = false
  0011  CALL      R5 = call(R5, 0 args, 2 rets)
  0012  GETTABLE  R5 = R0[K4('m_lightSpineAnim')]
  0013  SELF      R6 = R5[K3('Initialize')] (self)
  0014  LOADBOOL  R7 = false
  0015  CALL      R5 = call(R5, 0 args, 2 rets)
  0016  GETTABLE  R5 = R0[K2('m_spineAnim')]
  0017  GETTABLE  R5 = R5[K5('AnimationState')]
  0018  SELF      R6 = R5[K6('SetAnimation')] (self)
  0019  LOADK     R7 = K7 0
  0020  LOADK     R8 = K8 'init'
  0021  LOADBOOL  R9 = true
  0022  CALL      R5 = call(R5, 0 args, 4 rets)
  0023  GETTABLE  R5 = R0[K4('m_lightSpineAnim')]
  0024  GETTABLE  R5 = R5[K5('AnimationState')]
  0025  SELF      R6 = R5[K6('SetAnimation')] (self)
  0026  LOADK     R7 = K7 0
  0027  LOADK     R8 = K8 'init'
  0028  LOADBOOL  R9 = true
  0029  CALL      R5 = call(R5, 0 args, 4 rets)
  0030  GETTABUP  R5 = _ENV[K9('DelayExecuteFuncInView')]
  0031  CLOSURE   R6 = closure proto0
  0032  LOADK     R7 = K10 0.15
  0033  MOVE      R8 = R0
  0034  LOADBOOL  R9 = false
  0035  CALL      R5 = call(R5, 0 args, 4 rets)
  0036  RETURN    return R0..R-1
  ; ---------- proto0 [] ----------
    ; fn ?  line 12-17 np=0 va=0 ms=6 code=31 consts=8 upvals=1 protos=0
    ;   K[0]='m_spineAnim'
    ;   K[1]='AnimationState'
    ;   K[2]='SetAnimation'
    ;   K[3]=0
    ;   K[4]='appear'
    ;   K[5]='AddAnimation'
    ;   K[6]='idle'
    ;   K[7]='m_lightSpineAnim'
    ;   upvals: self
    0000  GETTABUP  R0 = self[K0('m_spineAnim')]
    0001  GETTABLE  R0 = R0[K1('AnimationState')]
    0002  SELF      R1 = R0[K2('SetAnimation')] (self)
    0003  LOADK     R2 = K3 0
    0004  LOADK     R3 = K4 'appear'
    0005  LOADBOOL  R4 = false
    0006  CALL      R0 = call(R0, 0 args, 4 rets)
    0007  GETTABUP  R0 = self[K0('m_spineAnim')]
    0008  GETTABLE  R0 = R0[K1('AnimationState')]
    0009  SELF      R1 = R0[K5('AddAnimation')] (self)
    0010  LOADK     R2 = K3 0
    0011  LOADK     R3 = K6 'idle'
    0012  LOADBOOL  R4 = true
    0013  LOADK     R5 = K3 0
    0014  CALL      R0 = call(R0, 0 args, 5 rets)
    0015  GETTABUP  R0 = self[K7('m_lightSpineAnim')]
    0016  GETTABLE  R0 = R0[K1('AnimationState')]
    0017  SELF      R1 = R0[K2('SetAnimation')] (self)
    0018  LOADK     R2 = K3 0
    0019  LOADK     R3 = K4 'appear'
    0020  LOADBOOL  R4 = false
    0021  CALL      R0 = call(R0, 0 args, 4 rets)
    0022  GETTABUP  R0 = self[K7('m_lightSpineAnim')]
    0023  GETTABLE  R0 = R0[K1('AnimationState')]
    0024  SELF      R1 = R0[K5('AddAnimation')] (self)
    0025  LOADK     R2 = K3 0
    0026  LOADK     R3 = K6 'idle'
    0027  LOADBOOL  R4 = true
    0028  LOADK     R5 = K3 0
    0029  CALL      R0 = call(R0, 0 args, 5 rets)
    0030  RETURN    return R0..R-1
