# UI_Window_Bundle_StarterBundleWindow_525.luac
; fn @StarterBundleWindow.lua  line 0-0 np=0 va=1 ms=3 code=12 consts=5 upvals=1 protos=1
;   K[0]='StarterBundleWindow'
;   K[1]='setmetatable'
;   K[2]='BundleNormalWindow'
;   K[3]='__index'
;   K[4]='Init'
;   upvals: _ENV
0000  GETTABUP  R0 = _ENV[K1('setmetatable')]
0001  NEWTABLE  R1 = {} (0 items)
0002  GETTABUP  R2 = _ENV[K2('BundleNormalWindow')]
0003  CALL      R0 = call(R0, 1 args, 2 rets)
0004  SETTABUP  _ENV[K0('StarterBundleWindow')] = R0
0005  GETTABUP  R0 = _ENV[K0('StarterBundleWindow')]
0006  GETTABUP  R1 = _ENV[K0('StarterBundleWindow')]
0007  SETTABLE  R0[K3('__index')] = R1
0008  GETTABUP  R0 = _ENV[K0('StarterBundleWindow')]
0009  CLOSURE   R1 = closure proto0
0010  SETTABLE  R0[K4('Init')] = R1
0011  RETURN    return R0..R-1
; ---------- proto0 [Init] ----------
  ; fn ?  line 5-16 np=5 va=0 ms=11 code=23 consts=7 upvals=1 protos=1
  ;   K[0]='BundleNormalWindow'
  ;   K[1]='Init'
  ;   K[2]='m_spineRoleTb'
  ;   K[3]='gameObject'
  ;   K[4]='SetActive'
  ;   K[5]='DelayExecuteFuncInView'
  ;   K[6]=0.15
  ;   upvals: _ENV
  ;   locals: self(0-23), bundleType(0-23), dataGroup(0-23), bUserClick(0-23), eTriggerType(0-23)
  0000  GETTABUP  R5 = _ENV[K0('BundleNormalWindow')]
  0001  GETTABLE  R5 = R5[K1('Init')]
  0002  MOVE      R6 = R0
  0003  MOVE      R7 = R0
  0004  MOVE      R8 = R0
  0005  MOVE      R9 = R0
  0006  MOVE      R10 = R0
  0007  CALL      R5 = call(R5, 0 args, 5 rets)
  0008  GETTABLE  R5 = R0[K2('m_spineRoleTb')]
  0009  SELF      R6 = R5[K1('Init')] (self)
  0010  CALL      R5 = call(R5, 0 args, 1 rets)
  0011  GETTABLE  R5 = R0[K2('m_spineRoleTb')]
  0012  GETTABLE  R5 = R5[K3('gameObject')]
  0013  SELF      R6 = R5[K4('SetActive')] (self)
  0014  LOADBOOL  R7 = false
  0015  CALL      R5 = call(R5, 0 args, 2 rets)
  0016  GETTABUP  R5 = _ENV[K5('DelayExecuteFuncInView')]
  0017  CLOSURE   R6 = closure proto0
  0018  LOADK     R7 = K6 0.15
  0019  MOVE      R8 = R0
  0020  LOADBOOL  R9 = false
  0021  CALL      R5 = call(R5, 0 args, 4 rets)
  0022  RETURN    return R0..R-1
  ; ---------- proto0 [] ----------
    ; fn ?  line 10-15 np=0 va=0 ms=6 code=13 consts=5 upvals=1 protos=1
    ;   K[0]='m_spineRoleTb'
    ;   K[1]='gameObject'
    ;   K[2]='SetActive'
    ;   K[3]='PlayAnimation'
    ;   K[4]='appear'
    ;   upvals: self
    0000  GETTABUP  R0 = self[K0('m_spineRoleTb')]
    0001  GETTABLE  R0 = R0[K1('gameObject')]
    0002  SELF      R1 = R0[K2('SetActive')] (self)
    0003  LOADBOOL  R2 = true
    0004  CALL      R0 = call(R0, 0 args, 2 rets)
    0005  GETTABUP  R0 = self[K0('m_spineRoleTb')]
    0006  SELF      R1 = R0[K3('PlayAnimation')] (self)
    0007  LOADK     R2 = K4 'appear'
    0008  CLOSURE   R3 = closure proto0
    0009  LOADBOOL  R4 = false
    0010  LOADBOOL  R5 = true
    0011  CALL      R0 = call(R0, 0 args, 5 rets)
    0012  RETURN    return R0..R-1
    ; ---------- proto0 [] ----------
      ; fn ?  line 12-14 np=0 va=0 ms=6 code=8 consts=3 upvals=1 protos=0
      ;   K[0]='m_spineRoleTb'
      ;   K[1]='PlayAnimation'
      ;   K[2]='idle'
      ;   upvals: self
      0000  GETTABUP  R0 = self[K0('m_spineRoleTb')]
      0001  SELF      R1 = R0[K1('PlayAnimation')] (self)
      0002  LOADK     R2 = K2 'idle'
      0003  LOADNIL   R3..R3 = nil
      0004  LOADBOOL  R4 = true
      0005  LOADBOOL  R5 = false
      0006  CALL      R0 = call(R0, 0 args, 5 rets)
      0007  RETURN    return R0..R-1
